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What mistakes inside theory look like

Even inside theory some moves are rated down by the engine. At 1400–1599 Elo, 61% of them lose less than 15 points, outside theory it is 41%. Blunders are 7% inside theory and 17% after it.

Share of mistakes that are blunders (30 points of loss or more)
  • inside theory
  • outside theory
0%10%20%30%up to 9991000–11991200–13991400–15991600–17991800–19992000–21992200+Rating

What the numbers show

  • Inside theory most mistakes are mild: 56% to 68% lose less than 15 points. Those are mostly second-best moves, such as 1. e4 d5 2. Nf3 or 1. e4 e5 2. Nf3 Bc5.
  • Real traps exist, but they are specific: 1. e4 e5 2. Qh5 g6 loses 40 points on average and was played 17,322 times up to 999 Elo.
  • The mistakes are spread wide. At 1400–1599 Elo the 100 most common mistake moves make up 18% of them, the 1,000 most common 39%.
  • Outside theory it weighs more: blunders are 10% to 26% of the mistakes there, inside theory 6% to 11%.
Size of the losses of mistakes inside theory
Rating10 to 1515 to 3030 and up30 and up outside
up to 99956%33%11%26%
1000–119958%33%9%22%
1200–139960%32%8%19%
1400–159961%31%7%17%
1600–179963%31%7%15%
1800–199964%29%6%14%
2000–219966%27%6%12%
2200+68%25%6%10%

Share of all mistakes, half-moves 2 to 39. Outside theory counts the exit and every later move.

The most common mistakes inside theory
RatingMovesPlayedLoss
up to 9991. e4 e5 2. Nf3 f644,86112.8
up to 9991. e4 e5 2. Nf3 Bc540,99313.9
up to 9991. e4 d5 2. Nf333,29111.8
up to 9991. e4 e5 2. Qh5 g617,32240.3
up to 9991. e4 e5 2. Nf3 Bc5 3. Bc416,36012.4
1400–15991. e4 d5 2. Nf353,07411.8
1400–15991. e4 e5 2. Nf3 Bc533,98113.9
1400–15991. e4 e5 2. Nf3 Nf6 3. Nxe5 Nc629,11911.9
1400–15991. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Ng523,61312.0
1400–15991. e4 e5 2. Nf3 Bc5 3. Bc419,98712.4
2200+1. e4 d5 2. Nf39,29811.8
2200+1. e4 e5 2. Nf3 f57,33410.9
2200+1. e4 d5 2. d47,10510.8
2200+1. d4 e5 2. Nf35,93812.4
2200+1. d4 e5 2. c45,91910.3

Mean loss in points of winning chances. The last move of the line is the mistake.

Questions

What counts as theory here?
A position that appeared in at least 100 games of the study at that half-move. Common does not mean good: widespread moves can be rated down too.

Sources

  1. [1]E. B. Wilson (1927): Probable inference, the law of succession, and statistical inference. Journal of the American Statistical Association 22(158), pp. 209–212, doi:10.1080/01621459.1927.10502953. jstor.org/stable/2276774 (accessed 2 October 2026).

Data: public Lichess games from January to August 2026, 74.2 million games with an engine rating. A mistake costs at least 10 points of winning chances. Lichess analysed these games on request, so they are not a random sample of all games. Groups by the rating of the player who moves, ranges are 95 percent Wilson intervals [1].

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