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Opening

Caro-Kann Defense

At 1400–1799 Elo, theory ends around half-move 14. The move that leaves it is a mistake in 12% of cases, 5.2 times as often as a move inside it.

All openings

Where theory ends

Half-move at which a game leaves what at least 100 games played. Half of all games end between the two outer numbers.

  • up to 1399
    12
    half-move
    half of the games: 10 to 15
  • 1400–1799
    14
    half-move
    half of the games: 11 to 16
  • 1800+
    15
    half-move
    half of the games: 12 to 18

How risky the exit is

Share of moves that lose at least 10 points of winning chances, in the same stretch of the game (half-moves 8 to 24).

up to 1399

  • Inside theory2.7%
  • The move that leaves it16.5%
  • After it15.8%

6.1× the risk of a move inside theory

1400–1799

  • Inside theory2.2%
  • The move that leaves it11.6%
  • After it11.1%

5.2× the risk of a move inside theory

1800+

  • Inside theory1.4%
  • The move that leaves it7.9%
  • After it7.6%

5.5× the risk of a move inside theory

Most common mistakes inside theory

Moves the engine rates down although many players choose them. The last move of each line is the mistake, the loss is the mean in points of winning chances.

  1. 1. e4 c6 2. d4 d5 3. Nc3 dxe4 4. Nxe4 Nf6 5. Ng5 h6 6. Nxf722,492 played, 14.7 points lost
  2. 1. e4 c6 2. d4 d5 3. e5 Bf5 4. Bd3 Bg69,917 played, 10.9 points lost
  3. 1. e4 c6 2. d4 d5 3. e5 Bf5 4. h4 e67,977 played, 23.4 points lost
  4. 1. e4 c6 2. Nf3 d5 3. d4 Bg47,530 played, 10.7 points lost
  5. 1. e4 c6 2. d4 d5 3. e5 c5 4. Nf3 Bg4 5. c3 Nc6 6. h36,336 played, 10.3 points lost
  6. 1. e4 c6 2. d4 d5 3. f3 dxe4 4. fxe4 Nf6 5. Nc36,112 played, 10.2 points lost

Where does your theory end?

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More openings

Opening names from the Lichess opening database (CC0). A game belongs to the most specific named opening it reaches within 39 half-moves.