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Opening

Queen's Pawn Game

At 1400–1799 Elo, theory ends around half-move 11. The move that leaves it is a mistake in 8% of cases, 6.7 times as often as a move inside it.

All openings

Where theory ends

Half-move at which a game leaves what at least 100 games played. Half of all games end between the two outer numbers.

  • up to 1399
    11
    half-move
    half of the games: 9 to 13
  • 1400–1799
    11
    half-move
    half of the games: 9 to 14
  • 1800+
    12
    half-move
    half of the games: 10 to 14

How risky the exit is

Share of moves that lose at least 10 points of winning chances, in the same stretch of the game (half-moves 8 to 24).

up to 1399

  • Inside theory2.1%
  • The move that leaves it13.6%
  • After it15.5%

6.4× the risk of a move inside theory

1400–1799

  • Inside theory1.2%
  • The move that leaves it7.9%
  • After it10.3%

6.7× the risk of a move inside theory

1800+

  • Inside theory0.7%
  • The move that leaves it5.2%
  • After it7.0%

7.9× the risk of a move inside theory

Most common mistakes inside theory

Moves the engine rates down although many players choose them. The last move of each line is the mistake, the loss is the mean in points of winning chances.

  1. 1. d4 d5 2. Nf3 Nf6 3. Nc3 Nc6 4. e44,556 played, 10.4 points lost
  2. 1. d4 d5 2. Nf3 Nf6 3. c4 Nc63,761 played, 10.2 points lost
  3. 1. d4 d5 2. Bg5 e63,432 played, 42.1 points lost
  4. 1. e3 d5 2. d4 e5 3. Nf33,334 played, 13.4 points lost
  5. 1. Nf3 Nc6 2. d4 d5 3. c4 Bf53,108 played, 21.1 points lost
  6. 1. d4 d5 2. Bf4 Nc6 3. Nf3 Nf6 4. e3 e53,085 played, 10.7 points lost

Where does your theory end?

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More openings

Opening names from the Lichess opening database (CC0). A game belongs to the most specific named opening it reaches within 39 half-moves.