Queen's Pawn Game
At 1400–1799 Elo, theory ends around half-move 11. The move that leaves it is a mistake in 8% of cases, 6.7 times as often as a move inside it.
Where theory ends
Half-move at which a game leaves what at least 100 games played. Half of all games end between the two outer numbers.
- up to 139911half-movehalf of the games: 9 to 13
- 1400–179911half-movehalf of the games: 9 to 14
- 1800+12half-movehalf of the games: 10 to 14
How risky the exit is
Share of moves that lose at least 10 points of winning chances, in the same stretch of the game (half-moves 8 to 24).
up to 1399
- Inside theory2.1%
- The move that leaves it13.6%
- After it15.5%
6.4× the risk of a move inside theory
1400–1799
- Inside theory1.2%
- The move that leaves it7.9%
- After it10.3%
6.7× the risk of a move inside theory
1800+
- Inside theory0.7%
- The move that leaves it5.2%
- After it7.0%
7.9× the risk of a move inside theory
Most common mistakes inside theory
Moves the engine rates down although many players choose them. The last move of each line is the mistake, the loss is the mean in points of winning chances.
- 1. d4 d5 2. Nf3 Nf6 3. Nc3 Nc6 4. e44,556 played, 10.4 points lost
- 1. d4 d5 2. Nf3 Nf6 3. c4 Nc63,761 played, 10.2 points lost
- 1. d4 d5 2. Bg5 e63,432 played, 42.1 points lost
- 1. e3 d5 2. d4 e5 3. Nf33,334 played, 13.4 points lost
- 1. Nf3 Nc6 2. d4 d5 3. c4 Bf53,108 played, 21.1 points lost
- 1. d4 d5 2. Bf4 Nc6 3. Nf3 Nf6 4. e3 e53,085 played, 10.7 points lost
Where does your theory end?
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Opening names from the Lichess opening database (CC0). A game belongs to the most specific named opening it reaches within 39 half-moves.