Alekhine Defense
At 1400–1799 Elo, theory ends around half-move 11. The move that leaves it is a mistake in 15% of cases, 5.0 times as often as a move inside it.
Where theory ends
Half-move at which a game leaves what at least 100 games played. Half of all games end between the two outer numbers.
- up to 13999half-movehalf of the games: 7 to 11
- 1400–179911half-movehalf of the games: 9 to 14
- 1800+13half-movehalf of the games: 11 to 16
How risky the exit is
Share of moves that lose at least 10 points of winning chances, in the same stretch of the game (half-moves 8 to 24).
up to 1399
- Inside theory4.4%
- The move that leaves it20.8%
- After it17.9%
4.8× the risk of a move inside theory
1400–1799
- Inside theory3.0%
- The move that leaves it15.3%
- After it12.2%
5.0× the risk of a move inside theory
1800+
- Inside theory1.5%
- The move that leaves it9.6%
- After it8.5%
6.4× the risk of a move inside theory
Most common mistakes inside theory
Moves the engine rates down although many players choose them. The last move of each line is the mistake, the loss is the mean in points of winning chances.
- 1. e4 Nf6 2. Bc421,134 played, 13.9 points lost
- 1. e4 Nf6 2. Qf39,124 played, 10.5 points lost
- 1. e4 Nf6 2. f37,021 played, 11.8 points lost
- 1. e4 Nf6 2. Nc3 d5 3. Nf35,463 played, 10.8 points lost
- 1. e4 Nf6 2. e5 Nd5 3. d4 Nc63,907 played, 11.3 points lost
- 1. e4 Nf6 2. f43,721 played, 15 points lost
Where does your theory end?
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Opening names from the Lichess opening database (CC0). A game belongs to the most specific named opening it reaches within 39 half-moves.