Skip to content
Opening

Elephant Gambit

At 1400–1799 Elo, theory ends around half-move 11. The move that leaves it is a mistake in 24% of cases, 3.4 times as often as a move inside it.

All openings

Where theory ends

Half-move at which a game leaves what at least 100 games played. Half of all games end between the two outer numbers.

  • up to 1399
    10
    half-move
    half of the games: 9 to 12
  • 1400–1799
    11
    half-move
    half of the games: 10 to 13
  • 1800+
    12
    half-move
    half of the games: 11 to 15

How risky the exit is

Share of moves that lose at least 10 points of winning chances, in the same stretch of the game (half-moves 8 to 24).

up to 1399

  • Inside theory11.1%
  • The move that leaves it33.8%
  • After it20.1%

3.0× the risk of a move inside theory

1400–1799

  • Inside theory7.0%
  • The move that leaves it24.1%
  • After it14.9%

3.4× the risk of a move inside theory

1800+

  • Inside theory4.5%
  • The move that leaves it16.5%
  • After it11.5%

3.6× the risk of a move inside theory

Most common mistakes inside theory

Moves the engine rates down although many players choose them. The last move of each line is the mistake, the loss is the mean in points of winning chances.

  1. 1. e4 e5 2. Nf3 d5 3. Nc318,037 played, 11.1 points lost
  2. 1. e4 e5 2. Nf3 d5 3. Bc45,877 played, 39.6 points lost
  3. 1. e4 e5 2. Nf3 d5 3. Nc3 d4 4. Nd52,836 played, 16.9 points lost
  4. 1. e4 e5 2. Nf3 d5 3. Bd32,604 played, 26.2 points lost
  5. 1. e4 d5 2. Nf3 e52,548 played, 14.3 points lost
  6. 1. e4 e5 2. Nf3 d5 3. Nxe5 Bd6 4. Nxf72,343 played, 19 points lost

Where does your theory end?

Enter your Lichess name and see your own positions. Free, in your browser, no sign-up.

Try it on your own games

More openings

Opening names from the Lichess opening database (CC0). A game belongs to the most specific named opening it reaches within 39 half-moves.