Englund Gambit
At 1400–1799 Elo, theory ends around half-move 11. The move that leaves it is a mistake in 17% of cases, 3.1 times as often as a move inside it.
Where theory ends
Half-move at which a game leaves what at least 100 games played. Half of all games end between the two outer numbers.
- up to 139910half-movehalf of the games: 8 to 12
- 1400–179911half-movehalf of the games: 9 to 14
- 1800+12half-movehalf of the games: 10 to 14
How risky the exit is
Share of moves that lose at least 10 points of winning chances, in the same stretch of the game (half-moves 8 to 24).
up to 1399
- Inside theory7.7%
- The move that leaves it21.0%
- After it16.8%
2.7× the risk of a move inside theory
1400–1799
- Inside theory5.4%
- The move that leaves it16.8%
- After it13.1%
3.1× the risk of a move inside theory
1800+
- Inside theory3.4%
- The move that leaves it13.0%
- After it10.6%
3.8× the risk of a move inside theory
Most common mistakes inside theory
Moves the engine rates down although many players choose them. The last move of each line is the mistake, the loss is the mean in points of winning chances.
- 1. d4 e5 2. c471,759 played, 10.3 points lost
- 1. d4 e5 2. c341,363 played, 10.3 points lost
- 1. d4 e5 2. Bf414,732 played, 40 points lost
- 1. d4 e5 2. Bg57,557 played, 39.9 points lost
- 1. d4 e5 2. dxe5 Nc6 3. Bf4 Qe7 4. Nf3 Qb4+ 5. Nc37,353 played, 13 points lost
- 1. d4 e5 2. dxe5 Nc6 3. Nf3 Qe7 4. Bf4 Qb4+ 5. Bd2 Qxb2 6. Bc36,809 played, 49 points lost
Where does your theory end?
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Opening names from the Lichess opening database (CC0). A game belongs to the most specific named opening it reaches within 39 half-moves.