Englund Gambit Declined
At 1400–1799 Elo, theory ends around half-move 9. The move that leaves it is a mistake in 10% of cases, 4.0 times as often as a move inside it.
Where theory ends
Half-move at which a game leaves what at least 100 games played. Half of all games end between the two outer numbers.
- up to 13998half-movehalf of the games: 7 to 10
- 1400–17999half-movehalf of the games: 8 to 11
- 1800+10half-movehalf of the games: 8 to 11
How risky the exit is
Share of moves that lose at least 10 points of winning chances, in the same stretch of the game (half-moves 8 to 24).
up to 1399
- Inside theory2.9%
- The move that leaves it13.8%
- After it18.2%
4.7× the risk of a move inside theory
1400–1799
- Inside theory2.6%
- The move that leaves it10.4%
- After it13.6%
4.0× the risk of a move inside theory
1800+
- Inside theory1.4%
- The move that leaves it8.7%
- After it10.8%
6.3× the risk of a move inside theory
Most common mistakes inside theory
Moves the engine rates down although many players choose them. The last move of each line is the mistake, the loss is the mean in points of winning chances.
- 1. d4 e5 2. d583,864 played, 10.3 points lost
- 1. d4 e5 2. Nf368,428 played, 12.4 points lost
- 1. Nf3 e5 2. d48,400 played, 13.8 points lost
- 1. d4 e5 2. Nf3 Nc65,333 played, 14.6 points lost
- 1. e3 e5 2. d4 Nf62,720 played, 11.1 points lost
- 1. d4 e5 2. d5 Nc61,577 played, 28 points lost
Where does your theory end?
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Try it on your own gamesMore openings
Opening names from the Lichess opening database (CC0). A game belongs to the most specific named opening it reaches within 39 half-moves.