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Opening

Horwitz Defense

At 1400–1799 Elo, theory ends around half-move 10. The move that leaves it is a mistake in 7% of cases, 7.7 times as often as a move inside it.

All openings

Where theory ends

Half-move at which a game leaves what at least 100 games played. Half of all games end between the two outer numbers.

  • up to 1399
    9
    half-move
    half of the games: 7 to 11
  • 1400–1799
    10
    half-move
    half of the games: 8 to 12
  • 1800+
    11
    half-move
    half of the games: 8 to 13

How risky the exit is

Share of moves that lose at least 10 points of winning chances, in the same stretch of the game (half-moves 8 to 24).

up to 1399

  • Inside theory1.4%
  • The move that leaves it10.6%
  • After it15.4%

7.6× the risk of a move inside theory

1400–1799

  • Inside theory0.9%
  • The move that leaves it6.9%
  • After it10.5%

7.7× the risk of a move inside theory

1800+

  • Inside theory0.6%
  • The move that leaves it4.8%
  • After it7.4%

8.5× the risk of a move inside theory

Most common mistakes inside theory

Moves the engine rates down although many players choose them. The last move of each line is the mistake, the loss is the mean in points of winning chances.

  1. 1. d4 e6 2. Bg59,089 played, 35 points lost
  2. 1. d4 e6 2. Bf4 Qh42,531 played, 10.2 points lost
  3. 1. d4 e6 2. Bg5 d52,157 played, 71.8 points lost
  4. 1. d4 e6 2. Nf3 c5 3. Bf4 cxd4 4. Nxd41,910 played, 19.7 points lost
  5. 1. d4 e6 2. Nc3 Qf61,651 played, 10.4 points lost
  6. 1. d4 e6 2. Bg5 Be71,056 played, 32.1 points lost

Where does your theory end?

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More openings

Opening names from the Lichess opening database (CC0). A game belongs to the most specific named opening it reaches within 39 half-moves.