Hungarian Opening
At 1400–1799 Elo, theory ends around half-move 9. The move that leaves it is a mistake in 9% of cases, 7.0 times as often as a move inside it.
Where theory ends
Half-move at which a game leaves what at least 100 games played. Half of all games end between the two outer numbers.
- up to 13999half-movehalf of the games: 7 to 10
- 1400–17999half-movehalf of the games: 7 to 11
- 1800+10half-movehalf of the games: 8 to 12
How risky the exit is
Share of moves that lose at least 10 points of winning chances, in the same stretch of the game (half-moves 8 to 24).
up to 1399
- Inside theory2.1%
- The move that leaves it12.8%
- After it16.5%
6.0× the risk of a move inside theory
1400–1799
- Inside theory1.2%
- The move that leaves it8.7%
- After it11.9%
7.0× the risk of a move inside theory
1800+
- Inside theory0.7%
- The move that leaves it6.0%
- After it8.4%
9.2× the risk of a move inside theory
Most common mistakes inside theory
Moves the engine rates down although many players choose them. The last move of each line is the mistake, the loss is the mean in points of winning chances.
- 1. Nf3 e5 2. g314,661 played, 13.7 points lost
- 1. g3 d5 2. Bg2 Bh32,475 played, 35.8 points lost
- 1. g3 b6 2. Bg2 Bb72,235 played, 34.3 points lost
- 1. g3 d5 2. f31,980 played, 10.2 points lost
- 1. Nf3 e5 2. g3 e4 3. Bg21,807 played, 26.2 points lost
- 1. g3 d5 2. Bg2 e5 3. Nf3 Nf61,379 played, 15.3 points lost
Where does your theory end?
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Opening names from the Lichess opening database (CC0). A game belongs to the most specific named opening it reaches within 39 half-moves.