Skip to content
Opening

Nimzo-Larsen Attack

At 1400–1799 Elo, theory ends around half-move 9. The move that leaves it is a mistake in 9% of cases, 5.0 times as often as a move inside it.

All openings

Where theory ends

Half-move at which a game leaves what at least 100 games played. Half of all games end between the two outer numbers.

  • up to 1399
    9
    half-move
    half of the games: 7 to 10
  • 1400–1799
    9
    half-move
    half of the games: 8 to 11
  • 1800+
    10
    half-move
    half of the games: 8 to 12

How risky the exit is

Share of moves that lose at least 10 points of winning chances, in the same stretch of the game (half-moves 8 to 24).

up to 1399

  • Inside theory2.2%
  • The move that leaves it13.6%
  • After it16.0%

6.2× the risk of a move inside theory

1400–1799

  • Inside theory1.9%
  • The move that leaves it9.5%
  • After it11.6%

5.0× the risk of a move inside theory

1800+

  • Inside theory0.9%
  • The move that leaves it5.5%
  • After it7.7%

6.1× the risk of a move inside theory

Most common mistakes inside theory

Moves the engine rates down although many players choose them. The last move of each line is the mistake, the loss is the mean in points of winning chances.

  1. 1. b3 g6 2. Bb2 Bg73,191 played, 39.5 points lost
  2. 1. b3 e5 2. Ba32,867 played, 10.3 points lost
  3. 1. b3 e5 2. Bb2 Nc6 3. e3 d5 4. Bb5 Bd6 5. f4 exf42,290 played, 17.6 points lost
  4. 1. b3 e5 2. Bb2 d5 3. g31,861 played, 11.9 points lost
  5. 1. b3 e6 2. Bb2 Be71,625 played, 19.3 points lost
  6. 1. b3 e5 2. Bb2 Nc6 3. Nf3 Nf61,517 played, 10.6 points lost

Where does your theory end?

Enter your Lichess name and see your own positions. Free, in your browser, no sign-up.

Try it on your own games

More openings

Opening names from the Lichess opening database (CC0). A game belongs to the most specific named opening it reaches within 39 half-moves.