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Opening

Petrov's Defense

At 1400–1799 Elo, theory ends around half-move 13. The move that leaves it is a mistake in 22% of cases, 2.7 times as often as a move inside it.

All openings

Where theory ends

Half-move at which a game leaves what at least 100 games played. Half of all games end between the two outer numbers.

  • up to 1399
    11
    half-move
    half of the games: 10 to 13
  • 1400–1799
    13
    half-move
    half of the games: 11 to 15
  • 1800+
    14
    half-move
    half of the games: 12 to 16

How risky the exit is

Share of moves that lose at least 10 points of winning chances, in the same stretch of the game (half-moves 8 to 24).

up to 1399

  • Inside theory12.1%
  • The move that leaves it35.4%
  • After it19.8%

2.9× the risk of a move inside theory

1400–1799

  • Inside theory8.1%
  • The move that leaves it22.0%
  • After it13.6%

2.7× the risk of a move inside theory

1800+

  • Inside theory3.7%
  • The move that leaves it12.3%
  • After it9.2%

3.3× the risk of a move inside theory

Most common mistakes inside theory

Moves the engine rates down although many players choose them. The last move of each line is the mistake, the loss is the mean in points of winning chances.

  1. 1. e4 e5 2. Nf3 Nf6 3. Nxe5 Nc6124,621 played, 11.9 points lost
  2. 1. e4 e5 2. Nf3 Nf6 3. Bc4 Bc552,274 played, 16.1 points lost
  3. 1. e4 e5 2. Nf3 Nf6 3. Nxe5 Bc516,509 played, 10.4 points lost
  4. 1. e4 e5 2. Nf3 Nf6 3. Nxe5 Nc6 4. Nxc6 dxc6 5. Nc3 Bc5 6. Bc412,164 played, 22.5 points lost
  5. 1. e4 e5 2. Bc4 Nf6 3. Nf3 d5 4. exd5 Nxd510,417 played, 10.4 points lost
  6. 1. e4 e5 2. Bc4 Nf6 3. Nf3 h69,103 played, 21.3 points lost

Where does your theory end?

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More openings

Opening names from the Lichess opening database (CC0). A game belongs to the most specific named opening it reaches within 39 half-moves.