Skip to content
Opening

Queen's Gambit Accepted

At 1400–1799 Elo, theory ends around half-move 12. The move that leaves it is a mistake in 19% of cases, 3.4 times as often as a move inside it.

All openings

Where theory ends

Half-move at which a game leaves what at least 100 games played. Half of all games end between the two outer numbers.

  • up to 1399
    12
    half-move
    half of the games: 10 to 14
  • 1400–1799
    12
    half-move
    half of the games: 10 to 14
  • 1800+
    13
    half-move
    half of the games: 11 to 16

How risky the exit is

Share of moves that lose at least 10 points of winning chances, in the same stretch of the game (half-moves 8 to 24).

up to 1399

  • Inside theory7.7%
  • The move that leaves it27.7%
  • After it17.7%

3.6× the risk of a move inside theory

1400–1799

  • Inside theory5.5%
  • The move that leaves it19.0%
  • After it13.0%

3.4× the risk of a move inside theory

1800+

  • Inside theory2.3%
  • The move that leaves it10.8%
  • After it8.7%

4.8× the risk of a move inside theory

Most common mistakes inside theory

Moves the engine rates down although many players choose them. The last move of each line is the mistake, the loss is the mean in points of winning chances.

  1. 1. d4 d5 2. c4 dxc4 3. e4 e5 4. d519,593 played, 11.8 points lost
  2. 1. d4 d5 2. c4 dxc4 3. Nc3 Bf510,998 played, 11 points lost
  3. 1. d4 d5 2. c4 dxc4 3. e3 b5 4. a4 c6 5. axb5 cxb58,134 played, 14.3 points lost
  4. 1. d4 d5 2. c4 dxc4 3. Nc3 Nf6 4. e4 Bg47,343 played, 10.4 points lost
  5. 1. d4 d5 2. c4 dxc4 3. e4 e5 4. d5 Nf6 5. Nc3 Bb44,005 played, 33.7 points lost
  6. 1. d4 d5 2. c4 dxc4 3. e4 Nc6 4. Bxc43,827 played, 10.5 points lost

Where does your theory end?

Enter your Lichess name and see your own positions. Free, in your browser, no sign-up.

Try it on your own games

More openings

Opening names from the Lichess opening database (CC0). A game belongs to the most specific named opening it reaches within 39 half-moves.