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Opening

Scotch Game

At 1400–1799 Elo, theory ends around half-move 15. The move that leaves it is a mistake in 23% of cases, 2.9 times as often as a move inside it.

All openings

Where theory ends

Half-move at which a game leaves what at least 100 games played. Half of all games end between the two outer numbers.

  • up to 1399
    14
    half-move
    half of the games: 12 to 16
  • 1400–1799
    15
    half-move
    half of the games: 13 to 17
  • 1800+
    16
    half-move
    half of the games: 13 to 18

How risky the exit is

Share of moves that lose at least 10 points of winning chances, in the same stretch of the game (half-moves 8 to 24).

up to 1399

  • Inside theory12.1%
  • The move that leaves it30.8%
  • After it18.2%

2.6× the risk of a move inside theory

1400–1799

  • Inside theory8.1%
  • The move that leaves it23.2%
  • After it14.4%

2.9× the risk of a move inside theory

1800+

  • Inside theory4.2%
  • The move that leaves it16.6%
  • After it11.0%

4.0× the risk of a move inside theory

Most common mistakes inside theory

Moves the engine rates down although many players choose them. The last move of each line is the mistake, the loss is the mean in points of winning chances.

  1. 1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Ng581,265 played, 12 points lost
  2. 1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Nxd4 Nxd4 5. Qxd4 Nf673,553 played, 10.6 points lost
  3. 1. e4 e5 2. Nf3 Nc6 3. d4 f641,241 played, 16.5 points lost
  4. 1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Nxd4 Nxd4 5. Qxd4 b625,120 played, 12.3 points lost
  5. 1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Ng5 h6 5. Nxf722,520 played, 12.1 points lost
  6. 1. e4 e5 2. Nf3 Nc6 3. d4 Bb4+20,780 played, 12 points lost

Where does your theory end?

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More openings

Opening names from the Lichess opening database (CC0). A game belongs to the most specific named opening it reaches within 39 half-moves.