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Opening

Van Geet Opening

At 1400–1799 Elo, theory ends around half-move 9. The move that leaves it is a mistake in 13% of cases, 4.1 times as often as a move inside it.

All openings

Where theory ends

Half-move at which a game leaves what at least 100 games played. Half of all games end between the two outer numbers.

  • up to 1399
    8
    half-move
    half of the games: 6 to 10
  • 1400–1799
    9
    half-move
    half of the games: 6 to 11
  • 1800+
    10
    half-move
    half of the games: 7 to 12

How risky the exit is

Share of moves that lose at least 10 points of winning chances, in the same stretch of the game (half-moves 8 to 24).

up to 1399

  • Inside theory4.5%
  • The move that leaves it19.8%
  • After it18.8%

4.4× the risk of a move inside theory

1400–1799

  • Inside theory3.2%
  • The move that leaves it13.1%
  • After it13.8%

4.1× the risk of a move inside theory

1800+

  • Inside theory1.7%
  • The move that leaves it8.8%
  • After it10.3%

5.1× the risk of a move inside theory

Most common mistakes inside theory

Moves the engine rates down although many players choose them. The last move of each line is the mistake, the loss is the mean in points of winning chances.

  1. 1. Nc3 d5 2. Nxd51,284 played, 29.5 points lost
  2. 1. Nf3 e5 2. Nc3 Bc51,110 played, 10.9 points lost
  3. 1. Nc3 d5 2. e3 d4745 played, 11.6 points lost
  4. 1. Nc3 e5 2. Nf3 Nc6 3. d4 e4701 played, 10.5 points lost
  5. 1. Nc3 e5 2. Nb5509 played, 10.4 points lost
  6. 1. d4 e5 2. Nc3 Nc6 3. Nf3 Nf6506 played, 11.8 points lost

Where does your theory end?

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More openings

Opening names from the Lichess opening database (CC0). A game belongs to the most specific named opening it reaches within 39 half-moves.