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Opening

Grob Opening

Where theory ends, and what the first move outside it costs.

All openings

Where theory ends

Half-move at which a game leaves what at least 100 games played. Half of all games end between the two outer numbers.

  • up to 1399
    6
    half-move
    half of the games: 5 to 7
  • 1400–1799
    7
    half-move
    half of the games: 6 to 8
  • 1800+
    7
    half-move
    half of the games: 6 to 9

How risky the exit is

Share of moves that lose at least 10 points of winning chances, in the same stretch of the game (half-moves 8 to 24).

up to 1399

Not enough moves for a reliable number.

1400–1799

Not enough moves for a reliable number.

1800+

  • Inside theory8.4%
  • The move that leaves it15.1%
  • After it10.6%

1.8× the risk of a move inside theory

Most common mistakes inside theory

Moves the engine rates down although many players choose them. The last move of each line is the mistake, the loss is the mean in points of winning chances.

  1. 1. g4 e5 2. Bg2 Nf63,154 played, 14.8 points lost
  2. 1. g4 d5 2. Bg2 Nf62,998 played, 10.9 points lost
  3. 1. g4 d5 2. Bg2 Bxg4 3. c4 Be62,667 played, 12.2 points lost
  4. 1. g4 e5 2. Bg2 d5 3. c4 e4800 played, 16.9 points lost
  5. 1. g4 e5 2. Bg2 d5 3. c4 Nf6740 played, 11.9 points lost
  6. 1. g4 d5 2. Bg2 Bxg4 3. c4 c6 4. cxd5 cxd5 5. Qb3 e6687 played, 32.4 points lost

Where does your theory end?

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More openings

Opening names from the Lichess opening database (CC0). A game belongs to the most specific named opening it reaches within 39 half-moves.